Egmatic

Egmatic is a coming-soon no-code editor and engine for creating and publishing 2D games across five platforms

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About Egmatic

Egmatic is a no-code 2D game development platform designed to take games from an initial idea to publication. It combines a visual game logic editor, scene editor, runtime engine, real-time preview, and publishing workflow for solo developers and small teams.

The visual node-based editor lets creators connect behaviors without writing code. Its scene editor supports drag-and-drop world building, object placement, physics setup, and real-time changes while developing a game.

Egmatic is designed to publish one project to Windows, macOS, Linux, Android, and iOS. The editor generates versioned JSON, while the separate engine reads that output through JSON contracts.

The platform is currently marked as coming soon. The website invites users to join build-news updates and provide feedback about the editor, but it does not publish launch timing, pricing, or access requirements.

Screenshots (1)

Features

  • Visual node-based game logic editor
  • One-click publishing to multiple platforms
  • Real-time game preview and testing
  • One project can publish to Windows, macOS, Linux, Android, and iOS
  • Editor output uses versioned JSON contracts with a separate runtime engine

Use Cases

  • Design 2D game worlds with drag-and-drop tools
  • Iterate game mechanics without coding
  • Publish games to various platforms from a single project
  • Target desktop and mobile platforms from one project
  • Create small-team game projects with visual tools

Verified facts

Checked by the StackLedge team.

Public API?Not stated
Self-hostable?Not stated
Free tier without a credit card?Not stated
Pricing modelNot stated
PriceNot stated
Data region / hosting locationNot stated
Named integrationsNot stated

FAQ

Do I need to know how to code to use Egmatic?

No. Game logic is assembled in a visual node editor and scenes are built with drag and drop, so you never write code.

What platforms can I publish my game on?

One project exports to Windows, macOS, Linux, Android, iOS and Web.

How does the real-time preview feature work?

The editor renders your scene live as you edit, giving instant feedback without a build step.

How does the editor communicate with the engine?

The editor generates versioned JSON, and the engine reads that output through separate JSON contracts.

Can users influence the product roadmap?

Yes. The website invites prospective users to send ideas and feedback about what should be built next.

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